Tasks in Cairn 2e: Cost and Risk Instead of Difficulty
A Note On the Blog After a grad total of one post, I'm already moving off Blogger. Sorry to anyone who is subbed to the RSS feed. There will still be an RSS feed over on Substack if you like subscribing that way: https://ratchattowns.substack.com/ This post is also on Substack here: https://open.substack.com/pub/ratchattowns/p/tasks-in-cairn-2e?r=50a1cr&utm_campaign=post&utm_medium=web Intro I come from a d20 background. Most of you likely do, too. The resolution mechanic in those games is simple, elegant, and easy to understand. Roll a d20, add some sort of modifier representing character skill, compare to a target number representing task difficulty. If you exceed the target number, you succeed on whatever you were trying to do. If you don't, you fail. Roll-under games like Cairn cut out one third of that process. There's no need to tally up a raft of tiny modifiers, just roll and compare to your attribute. This simplicity comes at a cost, however. Your roll-under...